![]() In essence this game uses 3D printers as if they are Star Trek replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). For gameplay reasons, rather than creating 3D-printer weapons being a question of purchasing parts online, taking 12 hours to 3D-print a Glock lower, sanding it down, and then assembling it, you simply shove an exorbitant amount of money into a large 3d printer and fully assembled guns (almost always entirely made of metal, sometimes even wood) are spat out seconds later. As underground vigilantes, you are naturally criminals, and as such, instead of purchasing weapons in gun stores, you must either create them in a 3D-printer, or steal them from members of enemy factions, such as the SFPD, the Bratva, or the "Umeni Security Corps", a shady security contractor that primarily hires war criminals. You follow a group of hacktivists in the San Francisco cell of a large hacker organization known as DedSec, loosely inspired by the real world Anonymous. Of the traditional firearms existing in WD2, almost all are repeats from the first. Unlike the first, Ubisoft wanted to emphasize the hacking component to give players a more varied and unique combat experience that avoided the issue of the first one, in that it often played out as a totally traditional TPS in which hacking was just a neat gimmick and story mechanic, and as such, in addition to vastly increasing the capabilities and ease of the hacking mechanic, they didn't include as many traditional firearms as the first game. Like it's predecessor, it is a third person shooter that gives players the liberty to include stealth and hacking, via a backdoor implemented in CT_OS, the fictionalized America's universal operating system that controls everything from walkie-talkies to street signs. ![]() Watch Dogs 2 (sometimes stylized as "WATCH_DOGS 2") is the 2016 sequel to Ubisoft's Watch Dogs. Microsoft Windows, PlayStation 4, Xbox One
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